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JustToComment

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A member registered Nov 30, 2020

Recent community posts

(1 edit)

"This "Game" Was Not To Fully For "Fun" But Bringing A Story With A Bit Of Interaction"

Yes, well said. As a piece of art and media it's just fine. It's a game within a story, rather than a story within a game. It's just frustrating that such a concept didn't go further to become more 'fleshed' out. The gameplay concept is TOO GOOD, to be confined to being a mere vehicle for a story narrative.

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Sure, and I'll grant you that much. It's a great allegory, and would work wonderfully as a short film. However, this is a game, and unlike film, a good story with crisp presentation is not enough. The key element in what makes a good game is... Well, gameplay, as the name would imply. It's too short, lacks player creative input, you can't really 'win' other than to complete the sequence. A game shouldn't support the story, but rather the story should set engaging context to support the gameplay.

Perfect Vermin could have had A+ context if you were literally smashing disguised monsters with a hammer. That's already interesting and creative. Then, like squirting ketchup on a steak, it cuts the fun short, to execute it's allegory, which wasn't needed in the first place.

I was disappointed, and feel slightly mislead. The game seemed to have an interesting premise, looking for things that are out of place, and enjoyably smashing them with a hammer. This was fun for the first two levels, or so, and I wish that the entire game could have continued like this. Unfortunately, this game-play is only a surface cover, for a short and linear plot based game, reusing the same few rooms, and devolving into abstract horror nonsense. Imagine playing the first two levels of a Mario game, and having a blast, before finding yourself unexpectedly in some creepy pasta rom hack, wishing that you could have continued on a real adventure...